What did you want to be when you grew up?
If only all road trip games resulted in beautiful songs like "Walkabout." Inspired by a game played on the road, Bradford Cox's first foray into looped samples is a gorgeous study of euphoric nostalgia. Working with a sample by The Dovers, "Walkabout" mines sunny '60s California pop with Noah Lennox evoking The Beach Boys (as always), while also remaining fully of and by the Atlas Sound. The round robin harmonies highlight the back and forth struggle of moving forward while also invoking the past: what did you want to see? / what did you want to be when you grew up? Youthful ideals are challenged, we grapple with pragmatism, this struggle of adulthood, of coming into one's own is articulated in such a sunny, astonishingly beautiful fashion. Cox's treatment of this turmoil becomes less a part of the drudgery but a process of growth and change and messy but profound eloquence. To go away and not look back and think of what the others say / to go ahead and change your life without regard to what is said. The Aborigines have a rite of passage called the walkabout. A spiritual journey, Cox uses this to point that growth is essential, to come of age is intrinsic to our being - what did you want to see? / what did you want to be when you grew up?
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